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Re: webfont query
I only include WOFF and WOFF2, which covers all major desktop and mobile browsers dating back to ~2012. I would provide older formats like EOT and SVG upon request if needed, but I've not had a …4 -
Re: Font format app license
My understanding is that Unity, like most game engines, does not truly support OTF or TTF font formats because text is rendered as a raster image applied to a 3D object, much the same as textures ar…2 -
Re: Aliased type in web browsers?
When I last looked into this, Linux was the only operating system that still supports any kind of bitmap fonts. As Mark suggests, you can make a vector-based "pixel" font which will render …2 -
Re: Anyone have problems with opentype.js not displaying special characters?
Well, there really aren't many good options for type testers you can simply plug into your website. There are a few, but all the ones I know of are platform-specific, too old, or unfinished. Mos…1 -
Re: Anyone have problems with opentype.js not displaying special characters?
This is the first time I've seen a type tester that renders raster images on the client side. Why do it this way instead of simply using live text with web fonts like most foundries do? Also the…2
